So Christmas and New Year came and went before I’d had a chance to catch my breath, now it’s almost February already. After a successful first semester there will be a lot more blogging this semester as I have two modules that need blogs. First up Music For Digital Media.
Module Description
Music for Digital Media allows students the opportunity, with the aid of appropriate technology, to compose and realise original music to accompany a film. Students will become familiar with the different roles of music in audio post-production of film. They will develop an understanding of film cues, hit points, underscores, musical anticipation and heightening of dramatic tension. They will also begin to understand the narrative (diegetic) and atmospheric (when used non-diegetically) role of music. Students may either work with supplied material, or with other students undertaking complementary work within related media production modules. A range of techniques will be examined, together with a consideration of approaches to film music composition from selected commercial and non-commercial film composers. A related element of the course deals with the issues surrounding the creation of audio content for videogames. An exploration of the evolution of related technology and its aesthetic implications is complemented by practical explorations of audio and music for games. Interactive and Dynamic Audio are explored and students are guided through creative responses to key videogame genres. These approaches will be assessed by undertaking a series of practical exercises designed to acquaint students with a variety of film scoring techniques as well as an overview of contemporary trends in game audio. The module portfolio is accompanied by a brief critical evaluation that should place the student…s work in the context of current trends in film music writing as well as providing a basis for the student…s own criteria and judgement. The skills acquired in this module should provide a good basis for further exploration into the videogame industry which is now a significant employer of composers and sound designers.
Assessment Details
Tasks are expected to be quite short, at minimum 45 seconds., at max 2 mins.
Each task must be accompanied with a short critical report stating clearly (use these headings):
1. What your objective was in creating the score (your ‘auto-brief’).
2. The visual elements you wanted to highlight and why you chose them.
3. What well known composer’s approach you decided to adopt and how you modified it to suit your piece. Or, if you feel your approach is totally original, then explain what makes it so. Please reference the films on DVD as shown in the ARU Harvard referencing style.
4. Note one particular audio technique you applied in this task which you had not applied before.
5. Note one particular music technique you learned through doing this task In your view
6. How is this task an example of practice as research?
7. Autoevaluation: what mark would you give yourself for this task and why.
All blogs must be complete before the final submission. (Wednesday 11th MAY)















Finally though I made a decision and went ahead with recording. I decided to use the vocal booth and 2 SE’s to record a very close miced guitar. Using the idea of Nick Drake’s producer John Wood who recorded Nick against the wall of the studio (although the reason is because Nick was in such a fragile state of mind he didn’t want anyone to see him play).



I used two microphones to record the vocals, an SM58 and the SE Electronics. I wanted two vocal tracks so I could try out the Reverse Reverb effect on one and see if it worked in the mix.

